CoroUtil v1.2.10

Latest Download for MC v1.12.2

Mod DL: Mirror 1

* Requires: Forge Universal

Main Features:

Main Util mod with all the fixin's

This mod is a giant collection of common code used between all my mods. Its technically 4 forge mods at the moment, coroai, buildmod, configmod, and extendedrenderer combined.

Older Minecraft Version Downloads:

Mod Update News:

New in 1.1.11 for 1.10.2:


- Fix for 100% cpu usage issue, which was being triggered by zombie awareness but resided in coroutil

New in 1.1.10 for 1.10.2:

- Fixed some ingame config gui sorting issues
- Support for fog rendering on particles
- Misc changes

New in 1.1.9 for 1.10.2:

- Readded /config GUI, still kinda glitchy and missing a background render though
- small internal changes,

New in 1.1.8 for 1.10.2:

- Works with optifine, using a work around due to optifine breaking forge methods
- Reapplied a fix that was somehow undone, fix was for other mods like minimap mods making clouds invisible

New in 1.1.7 for 1.10.2:

- Switched to a more efficient way to access particle fields
- Fixed some bad code that broke on dedicated server use

New in 1.1.6 for 1.10.2:

- Updated to MC 1.10.2

New in v1.1.5 for MC 1.7.10:

- Improved config mod GUI, long strings can now be sent without getting cut off

- Changed commands "/coroutil list"
-- now lists fully qualified class names by default to assist populating custom spawn lists
-- use "/coroutil list simple" for easier to read listing of active entities

- Added command "/coroutilc list" for client side only listing of entities and their counts

- Mod is now logging data for a future Dynamic Difficulty system that will be used eventually
-- equipment ratings
-- time spent in world save
-- damage per second done to mobs per chunk
-- resources mined
--- Toggleable in CoroUtil_DynamicDifficulty.cfg -> trackChunkData

New in v1.1.4 for MC 1.8.9:


- Updated to MC 1.8.9
- Stripped out a lot of old code and code that isnt currently needed
- Magic

New in v1.1.3:

- Fixed ArrayIndexOutOfBoundsException exceptions, and NPE issues for some mods relating to PFQueue, issues fixed: #2

New in v1.1.2:

- A bunch of stuff I cant remember, first setup of this separate coroutil page

More Information:

Main features in this util mod:

- BuildMod: Loads schematic files into the game and prints them, also has copy paste mode enableable via BuildMod.cfg or ingame config
- ConfigMod: allows for runtime editing of configs via /config command
- Extended Renderer: Custom particle renderer used for mainly weather mod particles and tornadoes
- CoroAI: A whole pile of common code, generations of AI systems and many other systems

How To Install:

Installation: Copy the downloaded jar file into your mods folder

Extra Configuration: